Ken Krenzel Close Up Impact by Stephen Minch
	Contents:
	
	i – Introduction (Ross Bertram)
	iii – Forward (Minch)
	v -
	Credo (Krenzel)
	
	3 Chapter 1: Relaxed Miracles
	3 Soft Cards: Visual
	penetration of one card through another, simple to make gaff. Topological
	puzzle.
	6 Bust-Out Aces: one-at-a-time production of the 4 aces using the
	same gimmick from the previous trick, EZ.
	8 Second method: ungimmicked
	version of B-O Aces, not so EZ.
	10 Thrust and Parry: variation of classic
	"U-Find-It". Spec selects card, loses it in pack, then behind his
	back
	thrusts a 2nd card, face up, into the deck. Ribbon spread to find the
	face up card next to the selection.
	Magi doesn't touch deck once it's in the
	spec's hands.
	12 Double S'Entendre: Two specs, each with her own deck; each
	selects and loses a card in her own deck,
	then cuts to the other spec's
	selection. Simple, and effective.
	15 The Haunted Jacket: strange things
	happen to a deck when dropped into the magi's jacket pocket. An
	expanded
	version of Krenzel's "Half-Passed Histed" from _NY Magic Symposium, Vol 4._
	Clever indeed.
	20 The Shifting Sands of Tutankhamen: Clever (but over-long)
	dealing/counting puzzle.
	
	25 Chapter 2: A Matched Pair
	25 The Matchbook
	Dervish: An ordinary book of matches comes to life in your hands, is then
	examinable. Eerie.
	28 Turn-Tail Match: impromptu; wooden matchstick is pushed
	through a tunnel formed from fingers of your hand.
	En route, it does a
	180.
	
	33 Chapter 3: Pasteboard and Silver
	33 An Estranged Exchange:
	in-the-hands exchange of card and coin, a la Harris' "Very Strange Exchange"
	from
	_Close Up Fantasies Finale_. (Krenzel kicked-thru vanish; Goldin
	change)
	36 The Hollow Card: vanish/production of coin from single card; uses
	same gaff from Soft Cards (p.3)
	38 The Coin of Mycroft: Borrowed, marked coin
	vanishes, reappears next to spec's selected card – with the
	deck in the card
	case.
	
	43 Chapter 4: Ace Effects and Other Tricks for the Shelf
	43
	Condensed Aces: two handlings of Paul Harris' "Las Vegas Split" – one impromptu,
	the other utilizing
	gaffed cards and Krenzel's Subterranean Shelf (variant of
	Marlo's shelf, closer to Scott's Bug).
	49 Subterranean Shelf and Related
	Ideas: as a packet switch; in the Curry Open Prediction effect; Joint
	Futures,
	spec cuts to mates of two predictions.
	52 Krenzel on the
	Cavorting Aces: K's handling of the Herrmann Pass and Dr. Daley's plot from
	_Stars of Magic_.
	57 Passe-Deux Aces: 4-ace production a la "Passe-Passe
	Aces" (_Expert Card Technique_), two at a time. Nifty.
	59 There and Back
	Again: Progressive 4-ace trick + aces instantly return to their starting piles.
	Gaffed cards.
	64 Penthouse Progression (With a Foreclosure): ungimmicked
	version (Benzais cop).
	
	71 Chapter 5: Mental
	71 Open and Shut Case:
	any-card-at-any-number, clever and feasible, but not simple. Easy to
	make
	gimmicked card case helps.
	74 Case of the Missing Link: a thought-of
	card is found missing from an otherwise normal deck. Card is
	produced from
	wallet, pocket, whatever. Uses same gimmicked case as previous effect +
	memorized deck.
	76 Ruse et Noir: 8 card version of Curry's Out of this World
	plus thoughts on Fulves' Vector Switch.
	80 Milk Run: psychological stop trick
	with an out using Max Katz's switch when you miss.
	82 Reversed Decision: Spec
	thinks of a card he sees in a shuffled, fanned deck. Magi openly reverses
	one
	card, which later proves to be the thought-of card. Uses Henry Christ's
	spread switch (from Vernon _Inner Secrets_).
	85 Naturalized Brainwave: Magi
	inserts unseen red back card reversed in a blue deck. Spec names any
	card,
	which is found to match the odd backed card. Ungimmicked(!)
	88
	Thought Bridge: Rubber-banded deck, tossed out, you find the peeked card behind
	your back.
	
	95 Chapter 6: Physical
	95 Going Up: Ambitious card
	move.
	98 Bouncer: Ambitious card move for banded deck.
	100 Rebound:
	Another banded deck ambitious move.
	102 The Doppelgänger Deck: Benzais cop
	poker routine.
	
	107 Chapter 7: Visual
	107 Up She Rises: three
	ungimmicked handlings for ACNR (any-card-named-rises). None particularly
	easy.
	113 Protean Rise: a fourth ACNR, this one using the gaffed case from
	chapter 5.
	114 Cardapult: flourishy revelation – card flies from the
	face-down deck, lands face up.
	115 Royal Headache: cute amorous story for an
	extended version of Krenzel's eerie spin-out (from Card Classics of KK).
	118
	Witch's Spit: similar animated card effect, different story (no sexual
	allusions).
	120 Inversion Revision: Two-phased version of "Inversion" — face
	up card left protruding from face down deck, deck
	instantly reverses to
	face-up.
	124 The Profoundly Flippant Reverse: (one-handed!) Spectator's
	peeked card instantly appears face up on top,
	then turned face-down on top,
	vanishes to appear face up in center.
	127 The Hammock Change: Another
	one-handed color change.
	128 Two in a Hammock: X card changes to one
	selection, then to a second selection, then both vanish.
	133 The Organic
	Tunnel Change: an away-from-the-deck color change
	
	139 Chapter 8:
	Tunnel
	139 Tunnel Visions: five-phase extended version of "The Card
	Tunnel"
	148 Tubemogrification: Packet of four queens passed at right angles
	through the deck, one named by spectator
	reverses and has odd-colored back;
	other three Queens change to Aces
	152 The Thought Stealers: Two jokers
	inserted into the deck emerge having captured a thought-of card.
	154
	Cul-de-Sac: A card is inserted at right angles between two cards; instead of
	emerging, it vanishes, then
	reappears on the other side of the tunnel. Two
	versions, one improptu.
	
	161 Appendix: Original Card Sleights and Their
	Applications
	161 The Relativity Two Step: A two-card push-off double
	lift.
	163 The Finger Servante: (stand-up) Vanish of a small item (e.g. cased
	deck) being tossed in the air.
	167 Chopper: An Overhand False Shuffle.
	169
	False Dovetail Shuffle: in-the-hands full-deck false shuffle, akin to Marlo's
	Roman shuffle.
	171 The Fan Lift Addition: Use of the Vernon
	double-lift-from-fan to secretly add cards to a packet.
	173 The Non-Contact
	Optical Toss: Tossing two cards to the table, one is secretly switched
	out.
	175 The Dorsal Cull: Spread cull that puts culled cards to the top of
	the deck (or 2nd, 3rd, 4th)
	instead of the bottom. Akin to Marlo's moveable
	card pass.
	177 Free-form Peek Control: A scrupulously fair looking control
	for spectator peek.
	180 Slide Steal: fast handling of the side-steal, akin to
	a couple of Marlo handlings among others.
	183 The Top-Card Middle Pass:
	Secretly passing cards from top to center of the deck, with
	several
	applications.
	186 The Flexi-Deal: false deal handling for 2nds or
	centers(!).
	188 The Gravity Bottom Deal: a bottom deal in which gravity helps
	keep the deck aligned, thus avoiding
	the need for a complicated LH grip.