Harry Anderson and Turk Pipkin - Harry Anderson's Games You Cant Lose - a guide for suckers
	
		Games You Can't Lose
	
		A Guide for Suckers
	
		by Harry Anderson and Turk Pipkin
	
		Here in this funny, insightful and deliciously wicked book Harry Anderson unveils the tricks behind cons, swindles, and wagers that separate fools and their money in streets, bars, carnivals, casios and racetracks every day.
	
		Contents Include:
	
		- 
			Foreword
- 
			Introduction - "Hello Sucker!" by Harry Anderson
		Book One - Games You Can't Lose
	
		Chapter I Cunning Stunts
		25 The Acrobatic Glasses
		28 Do As I Do
		29 Topsy-Turvy Matchboxes
		31 Balancing an Egg on End
		32 Billiards
		34 Removing Your Vest
	
		Chapter II Playing the Odds
		46 Unhappy Birthdays
		48 Twenty Bits
		49 The Matching Card Game
		51 Roll Six or Eight Before Seven
		53 Coins on the Tray
	
		Chapter III Proposition Bets
		61 Throwing a Walnut
		61 Heaving a Pumpkin
		61 The Fly and the Sugar
		62 Stepping Off the Curb
		62 Counting the Pumpkins
	
		Chapter IV Trivial Dispute
		71 Hail to the Chief
		71 Something Rotten in Denmark
		71 "Day-O! Day-ay-ay-O!"
		71 Jackie O'
		71 NEver the Twain Shall Meet
	
		Chapter V Games You Can't Lose
		80 Nim
		83 Tic Tac Toe
		86 Liar's Poker
		89 Golf 
		91 Chess
	
		Book Two - Games You Can't Win
	
	
		Chapter I Casinos
		109 Slot Machines
		111 Keno
		113 Roulette
		115 Money Wheel
		117 Casino Poker
		119 Craps
		125 Blackjack
	
		Chapter II The Carnival
		136 Penny Falls
		138 Basketball Toss
		139 Spotting the Spot
		141 String Pull
		142 Numbers Games
	
		Chapter III Sports & The Track
		148 Forms & Favorites
		149 Systems
		151 Touts
		152 The Fix is Out
		156 Rules for Not Losing Your Pants
	
		Chapter IV The Street
		164 Three-Card Monte
		165 Shell Game
		167 Matching Coin Scam
		169 The Lottery
	
		Chapter V So Long, Suckers
		182 Finding Your Mark
		185 Playing the Part
	
		
			CUNNING STUNTS HOOK, LINE AND SINKER I am sitting one day in a local beanery with the old thinkin' hat on as usual-when a very rewarding-type scheme enters my noggin. Lately, I am frequently noticing that my growing reputation as a notorious sort of character is making the suckers extremely suspicious of even my most honest intentions. I ask one guy for a light and he clamps his hand over his wallet and runs away screaming. Obviously, the word is out that I will be clever in ways they have never dreamed of and that I will not hesitate one bit to take monetary advantage of the situation. That's right, I been rippin' 'em off something fierce, which is causing John Q. Public to avoid me like a mongrel avoids the dogcatcher. Mayhap it is time to turn from fleecing the sheep to tending them. I think. I am not the only wolf out there. And someone has to give the suckers a more or less fair shake. It is soon my resolve to grasp one of the less intelligent of the flock and become his professor. How should I put it? To teach him a thing or two. And if the everlovin' reader, in the process, learns a little about the fine art of games and gaming, all the better. Thirsty and anxious to embark upon my plan, all I need is a short drink and a ripe sucker. That's easy because the quickest way to get a drink is to find a sucker. And in this joint, as in most bars, there's more suckers than ice cubes.
	
	
		 
	
		Details: Games You Can't Lose by Harry Anderson & Turk Pipkin
	
		161pages, soft covers, perfect bound, size: 5 1/2" by 8 1/4". The copies we have are in NEW condition and from the 2001 edition with extra intro's by Turk & Harry.
	
		First published in 1989 for the public. These copies are from the 2001 edition printing.
	
		Cover design by Dorothy Wachtenheim
	
		Cover photo by Steve Schapiro